

Its not until the North Carolina where AA becomes monstrous so I went with AA mod (I assume most do too).Here we go for another testing review of ships currently in development. The New Mexico is OK, the Colorado sucks. The Wyoming and New York suck in AA, the Texas is good (obviously). The US BB anti-air is largely overrated IMO. This changes at North Carolina which has a base 21.x something range and upgraded FCS has her sitting at 23.3.more range than you'll ever need. Especially being so slow by the time you close the distance significantly you're reloaded. Mostly because the base range on US battleships is poor, and even though your dispersion at the extended ranges is terrible, shooting back is highly valued. Up to T7 I was always using Artillery Plotting Room (extends range by 16%). US BB's can't equip Aiming systems, which I find strange. I also haven't gone down the USN BB tree yet, so that might change my impression on what beefed up AA can do. I'd probably use the secondary mod more if I had a fully trained secondaries spec captain, but I don't.

I default to this mod for BBs unless I find that a particular ship will benefit greatly from AA or secondaries, but personally I rarely find myself in unavoidable torp drops and I tend to keep fights no closer than 10km in my BBs so most secondaries aren't going to apply anyway. Swapping in the aiming system mod and I didn't see that anymore, with all shells landing along the length of the target ship (though still sometimes high or low). I originally fitted her with better secondaries, but aiming center mass of a ship at long range would see shells land both ahead of and behind the target.
